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Gentle despair is compelling it’s easy to fill your world with blood and death, but a true sense of desolation is something that Final Fantasy Origin fails to accomplish. Instead of using subtle hues to translate the lifelessness of this world, Strangers of Paradise seems like it has an artificial filter over it that corrupts the naturalness of each color. Not only do they utilize faded colors to translate the state of post-death, but they evoke hopelessness by focusing on atmospheric sound design and environments that are void of life yet incredibly beautiful. These games understand the importance of silence. And with Demon’s Souls and Dark Souls, it’s clear how he was inspired by the works Ueda and his team crafted. Hidetaka Miyazaki, the brilliant director behind Elden Ring, Dark Souls, Bloodborne, Demon’s Souls and Sekiro, has previously stated that Ico showed him what video games could do. Similar ideas have been tackled excellently before, with classics from Fumito Ueda like Ico and Shadow of the Colossus taking the cake.
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Strangers of Paradise presents a derelict world where Chaos has wrought destruction throughout each region.
FINAL FANTASY ORIGIN UPGRADE
For example, if you keep holding R2 while casting a spell, Fire will upgrade to Fira, and then Firaga. It’s also awesome that the upgraded versions of these spells are executable as long as you hold the attack button. And with the Black Mage, Flare is available, although it takes a considerably more MP to execute. The Mage is especially unique, as players can use Fire, Blizzard, Thunder, Water, Quake and Aero spells immediately. The Swordsman tree provides abilities and buffs, from simple things like increasing strength to more complex additions like a skill that lets the player do a mid-air double slash. For example, the Swordsman Job can only use a greatsword. Through the Job system, unique skills can be attached to those weapons, but most Jobs are limited to a specific set of weapons. In Strangers of Paradise, players can utilize broadswords, greatswords, katanas, clubs, axes, knuckle weapons, dual blades, lances and shields. This is a testament to how tight a battle can feel, as the game rewards those who take the time to master it. I'm impressed by how Strangers of Paradise forced me to master its combat system, and once doing so, I could combo one move after the other without making mistakes. During my winning battle, I got through the first half of the fight without taking a single bit of damage, perfectly deflecting and dodging every attack they could throw at me. One boss in particular took me over an hour to defeat. Activating this ability shortly before my Break Gauge depletes is what keeps me safe throughout a boss fight, but I always try to save MP for my other special moves, making every difficult fight a balancing act atop a tightrope. This provides a huge (but temporary) boost to the player’s Break Gauge, allowing them to use Soul Shield more often without the fear of being stunned. On Hard, players will need to memorize the appropriate response to every enemy attack, and during periods of intense struggle, they must strategize when to use their limited MP to activate a special move like Lightbringer. I’ve been most successful against bosses when I am completely calm, don’t make any unneeded actions, and focus on responding to attacks as opposed to taking aggressive action.
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There’s an expected action the player must take to survive, akin to a rhythm game. Expertly utilizing the Soul Shield against every attack and learning when to dodge or block makes each boss fight feel like a dance. Strangers of Paradise is most engaging when players challenge an area’s boss.